Why This Job is Featured on The SaaS Jobs
This listing stands out in SaaS because it treats motion and interaction design as a core product lever, not a layer added at the end. Rilla is building sales coaching software for offline sales organizations, which signals a B2B SaaS product where adoption and retention depend on making complex workflows feel intuitive across mobile and desktop. The focus on Rive and production-ready animation places the work directly in the product experience, close to how users learn, progress, and stay engaged.
For a SaaS career, the role offers durable exposure to cross-functional product building where design decisions must survive engineering constraints, performance budgets, and real customer usage. Experience translating a brand into a consistent motion system, collaborating on implementation, and iterating with experimentation maps well to modern SaaS teams that treat UX as a measurable driver of outcomes. The emphasis on AI-augmented workflows also reflects a broader shift in how SaaS design teams prototype and produce at speed.
The role is best suited to a motion designer who enjoys hands-on implementation details and tight collaboration with product and engineering. It will fit someone who can balance playful interaction patterns with the discipline of shipping reliable UI behavior, and who prefers autonomy paired with clear accountability in a product-centric environment.
The section above is editorial commentary from The SaaS Jobs, provided to help SaaS professionals understand the role in a broader industry context.
Job Description
A Foundational Company
Rilla is on a mission to index the offline world.
Today, we’ve built the leading sales coaching software for organizations doing sales offline. We have over 1000 customers, including The Home Depot, KKR, Neighborly, and PulteGroup, using our product to enable AI sales coaching across their organization.
We are backed by Google Ventures, Bessemer Ventures, Crew Capital, and Broom Ventures, along with others.
We’re an in office team in NYC with builders who operate like high speed reinforcement learners. We obsess over our customers, move at a high velocity, are not afraid of failure, and look to maximize our real-world impact.
If you want to build the products and systems for how billions of conversations in the real world are captured and indexed, Rilla is the place to do it.
The Role
At Rilla, you’ll be at the forefront of transforming our product into an experience that feels as intuitive, playful, and rewarding as the best consumer games. You’ll design UI animations, build out our character universe, and bring it all to life with bold, innovative motion and art styles.
As part of our Games team, you’ll collaborate closely with engineering, product, and design to craft animations that don’t just surprise and delight, but actively inspire our customers to hit their goals and celebrate every one of their wins along the way. You are a creative problem solver who will move fast, experiment constantly, and push the boundaries of what a product experience can be to keep it deeply engaging and retentive.
Your primary playground will be our mobile and desktop app. You will also have opportunities to extend Rilla’s motion language into our website, marketing creative, and other key brand moments.
This role is perfect for someone obsessed with game mechanics, passionate about creating joyful, immersive product experiences, and ready to thrive in a high-autonomy, high-expectation environment.
What We Value
An infinite learner. Someone who is relentless in their curiosity.
A customer obsessive. Someone who deeply care about delighting customers and solving real pains, not vanity metrics.
A winning attitude. You thrive with extreme accountability, learning as a team, and both giving and receiving rapid feedback.
Extreme empathy. Our customers are not tech companies. They live and work in the real world. Empathy is critical to arriving at correct solutions.
Unafraid of failure. You take risks. You see failure as an opportunity to learn, grow, and be better the next time. In a weird way, you trick your brain into being excited when you fail, because it means you got a new opportunity to learn more.
What We Require
Summary: 2+ years of experience in motion design, interactive media, game development — or a strong portfolio of personal projects showcasing diverse styles and technical excellence.
Motion Design: Proficiency in Rive, Lottie, and After Effects, with a strong eye for detail and aptitude in learning new tools and hands-on experience in production-ready animations
Character Design: Skilled at bringing characters to life through AI-powered prompting and creative iteration, embracing video generation tools over traditional rigging, lighting, and shader pipelines
Technical Collaboration: Experience working with engineers on animation implementation, understanding technical constraints and optimization
Sound and Haptic Integration: Knowledge of how motion, sound, and haptic feedback work together to create cohesive user experiences
AI-Augmented Workflow: You're well-versed in AI tools and excited to experiment with new software to create compelling animations
Impeccable Taste and Brand Intuition: Ability to translate Rilla’s dynamic brand energy and art style into a motion design language
Passion for Games: An understanding of game design principles and player experience, with a sharp eye for what makes interactions addictive, rewarding, and fun using animations that engage and delight
✨ Nice to have (ordered):
Examples of motion design work similar to Duolingo or other consumer game platforms
Experience with performance optimization for web and mobile
General 3D skills like modeling, texturing, rigging, and animating
Compensation
This role is contract, open to remote, with the ability for full-time conversion to be in-person in NYC. Compensation: $60-$100/hr.