Why This Job is Featured on The SaaS Jobs
This Monetization Artist role sits at the intersection of product design and revenue mechanics, a space that has clear parallels across subscription and usage based SaaS. While the listing comes from a mobile games business, the remit centers on shaping purchase flows, promotional surfaces, and event driven experiences that influence conversion, which are familiar problems in many digital products.
For a SaaS career path, the standout value is repeated exposure to experimentation cycles and performance feedback. Iterating on A/B variants, maintaining a component library, and collaborating closely with product and engineering builds a toolkit that transfers to SaaS monetization work such as pricing pages, checkout, in app upsell, and lifecycle prompts. Ownership from brief to implementation also reinforces the end to end craft needed in product led environments.
The role best suits a senior UI focused designer who prefers measurable outcomes and is comfortable treating visual decisions as hypotheses. It fits someone who enjoys cross functional collaboration, can keep quality high while shipping frequent iterations, and is able to work effectively within a CET plus or minus three hour overlap in a remote setup.
The section above is editorial commentary from The SaaS Jobs, provided to help SaaS professionals understand the role in a broader industry context.
Job Description
Monetization Artist
- Art & Design
- Remote
- Senior
- Full-time
Description
Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.
We're looking for a UI Artist star for its top-notch, industry-leading product.
As a UI Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.
Required time zone CET +/- 3 hour
Responsibilities
- Create a playful, intuitive cohesive look & feel, and overall mobile game user experience
- Conceptualize, present and execute your ideas from A to Z
- Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features
- Create and own the implementation of fun, engaging in-game events and other game content
- Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions)
- Own the visual pipeline from brief to implementation, including asset handoff
- Maintain and evolve the UI component library and style guides to ensure consistency across features
- Rapidly iterate on A/B test variants - create multiple visual treatments and adapt based on performance data
- Collaborate closely with the monetization team on conversion-driven design decisions
- Participate in design reviews and contribute constructive feedback to peers
Requirements
- At least 3 years of experience in game UI and understanding of game UI principles
- Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage
- Familiarity with mobile game design patterns (LiveOps events, popups, progression screens)
- Ability to work in a dynamic environment with quick decision-making within tight schedules
- Proficiency in Photoshop, Figma, AI creative tools
- Strong design, drawing, color, composition, and conceptual ideation abilities
- Comfort with data-informed iteration - ability to create variants and adjust based on A/B results
- Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers)
- Fluent English
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